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==Plot== The "Casual Mode part 1" has an extremely convoluted story that begins with human, dwarf, and zombie airline leaders meeting up at a campfire to plan a war. At first, you play as a flight attendant doing a series of increasingly strange tasks, but soon acquire enough "points" to "modify the cabin." This results in the player ending up on a plane full of zombies or a stone plane full of dwarves, they will talk to you in a very strange dialogue and mention the war they are planning. Later, back to a normal plane, you must find a zombie terrorist disguised as a normal passenger (this is made easier by the fact that he isn't disguised at all). After dealing with the zombie terrorist, you see a medieval knight next to a modern person talking on a cliché cliffhanger. After the strange dialogue cutscene, you warp to a double-deck plane and then shoot terrorists who are trying to "steal the plane" as the game puts it. After shooting terrorists, you warp to the "world's longest plane" which immediately crashes in a wasteland, then you time shift to before the crash and then after the plane crashed. In the aftermath of the crash, you shoot a terrorist who survived the crash and then take control of a nearby propeller plane and fly back to civilization. In "Casual Mode part 2" you get sent to a plane where there are surgeons and organs lying around. After this, you warp to another double-deck plane and must shoot another terrorist trying to hijack the plane. After this, you warp to a plane taking off, but soon the engines fail and you survive the crash by jumping from the plane in midair. After this, you warp to another plane and must find another zombie terrorist disguised as a normal passenger but with the graphics blurred and distorted like the flight attendant was drunk. Then there is a video gaming parody show on the plane, it crashes again on a wasteland, and you must find a helicopter. When you touch the helicopter, you suddenly warp to control a plane to a destination, but when reaching the destination, there is a cutscene of your plane falling into the seawater. Then you get sent to random planes including one with surgeons and another with flying chairs and zero gravity. Then your time shifts to a futuristic city, then to one of the tutorial maps for the Unity engine, where you have to find the exit. Then you get sent to random planes including a plane full of wild animals and another plane with skeleton passengers and random organs vaguely associated with them. Then some more bizarre random things happen, possibly including a brief section where the player must control a semi-truck, a plane piloted by a zombie which has wood-panel floors and lounge furniture instead of chairs, and a section where the plane is sinking for no apparent reason. In Realistic Mode, all you get to do on the plane is hear an audio stolen from ''Delta Air Lines'', lock the doors, walk around it and stare at the petrified-looking passengers. Eventually, you get to actually control the plane to a destination. In Killjoy Mode you begin the game already controlling a plane to a destination. What was supposed to happen after this is unknown since the game will crash if you manage to reach the destination.
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