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Air Control
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== Why It's a Planewreck == # It cost $6 on release but was a broken scam of a game and could be completed within 30 minutes if the game worked correctly which I for such a game is highly overpriced and rather such a game should be free, not paid. # Bad first impression, the plane on the title screen is '''underwater'''. Not helped by the fact that the background music is dramatic and the menu is terrible to navigate so the player can get frustrated very quickly with annoying music and terrible navigation that makes it difficult to select any option. # Poorly designed and programmed UI: every time you move the mouse you'll also move the camera and the game's title in the main menu simply sits above the aircraft without any alignment. Pop-up messages don't stop the camera from moving (which should have been very easy to program) and can stack on top of each other and make the text on each pop-up difficult to read. There are awkwardly placed "Lock Cursor" buttons that reset the cursor to the center of the screen, which would not have been needed if the cursor was actually locked to the center and only controlled the camera. # The game is infested with [[Game glitches|bugs that break essential game mechanics]] such as camera movement, or literally breaking the game either by causing the game to stop responding or causing an unhandled exception that crashes the game. Darklordjadow1 described ''Air Control'' as being "Built out of bugs" due to the absurd amount of bugs in the game. Notable examples below: #* The game explains how to work around a game bug that causes the cursor to disappear ''while you are playing the game'', which means that the developer knew about the bug and didn't care to fix it before publishing the game. However, doing what it says to do (press Alt and Tab at the same time) can cause the game controls to break. #* Any attempt to restart a level or try a different mode breaks the game by either causing the mouse look and movement keys to stop functioning or rendering levels unwinnable. #* On the missions where you have a firearm, the weapon will sometimes not reload completely, as the animations do not finish correctly, preventing you from firing a weapon until you complete the mission or die and respawn. #* If you die during one of the shooting segments, the enemy AI does not reset and they will continue shooting at your respawn location, often resulting in death as soon as you spawn in. #* When flying a propeller plane you sometimes warp to an absurdly far away position that causes the game to lag immensely and the distance to goal counter to display NaN (Not a Number). In this state, you cannot do anything and have to restart the game. #* Also when flying a propeller plane, sometimes the plane suddenly stalls and you lose control of the plane, and the only way to fix this is to restart the level. #* Activating the keypad that is used to open a door will drastically reduce the frame rate to below '''''five frames per second'''''. Similarly, the anti-gravity seats in one level will drop the frame rate when you bump into them. #* In Realistic Mode, when controlling the plane, the camera orients itself at weird angles making it disorienting and nigh impossible to tell how far you are from the ground. You can fly a plane that can accelerate upwards from no speed which is the furthest from realistic as you can get. Sometimes the camera warps to ''inside'' the plane which makes it absolutely impossible to see outside the plane. #* In Killjoy Mode the game crashes when you land the plane. #The gameplay is painfully repetitive as most activities are performed over and over again, many times the player has to be a stewardess, shoot the same enemies and fly the plane from the same place to the same place. There are unique mini-games but they are few and gruesomely short. #*For the most part, the gameplay is so simple that it barely qualifies as a game. # There is no way to save game progress, when the game breaks or you exit the game, you have to restart the game from the beginning and this already shows the laziness of the creator and for this you have to finish everything in one fell swoop instead of being able to finish this game, for example, tomorrow. # Many grammar errors in the subtitles accompany the nonsensical tasks (ex: ''"You need to find reason while airplane fell down"''; to do this, you... open a door) by which it can be concluded that the author had very little or no English knowledge and used the goggle translator poorly or blindly translated sentences. # Casual Mode begins with you completing tasks flight attendants are assigned to do (delivering coffee, picking up pillows, etc.), before placing you in the position of bizarre and mundane tasks such as moving from the cockpit and back, picking up bags of garbage the passengers spontaneously generate, and occasionally grabbing a Glock or a WW2 Tommygun to shoot terrorists. It's a very repetitive game and sometimes it has things that have nothing to do with such work. # Casual Mode has a crappy plane version of ''Flappy Bird''. The bird is replaced with a plane and the pipes are replaced with mountains, but the basic mechanics of tapping to move upwards are still in the game. Brilliantly, this uses the same model of the plane as the rest of the game, including the entire interior, and so it runs terribly. The music playing during that stage is a ripoff of ProleteR's ''Faidherbe Square'', to boot. # As a mechanic, all your tasks consist of simply pressing a button when it turns red which is incredibly stupid and is virtually no gameplay. # When you're piloting the plane (available in both Casual and Killjoy Mode), you must deal with awful controls, terrible camera angles, and having to quit the game and restart it if you crash the plane which you'll propably do that because there is a very good chance that you will rather crash into the ground or a building somewhere. # Terrible graphics that looks like a PS1, N64, Saturn, or Dreamcast game and visuals, with blocky and catatonic looking passengers, terrorists that have no animation and '''''explode''''' when they die, and "windows" which are just a static sky texture. # If you expected a coherent plot rather than a series of bizarre nonsequiturs, you came to the wrong place, the plot consists almost entirely of random events and has a lot of plot holes in it, and it might as well not be there. # In spite of the title screen showing an underwater plane, the in-game plane is quite a happy landing and taking off from the water which doesn't really make sense because it's hard to explain the whole coincidence or oversight. # '''Copyright violation:''' the developers unauthorizedly used the audio of the ''Delta Air Lines'' safety video. The artwork of the game also is a stolen artwork of a ''PrivatAir Boeing 787'' in flight. [[File:34229443-27DF-497F-B22A-C3733B042AEE.jpg|thumb|200x200px|The actual image used for the game's cover art.]]
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