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== Why It's Lost in Limbo == #[[Development hell|The game had been under development for 13 years]] (since 1994 to 2007). Due to this, most of various elements and gameplay mechanics were horribly aged at the release. #There is huge amounts of plagiarism. From backgrounds, assets, FMVs, menus, and font. The developers did little to hide that they were stolen from different sources. Notable sources of theft include [[The Elder Scrolls IV: Oblivion]], [[Return To Castle Wolfenstein]], Enclave, [[Diablo II]], [[Painkiller]], [[World of Warcraft]], [[Thief: The Dark Project]], [[Beetlejuice]], and [[Spawn]]. #*There's a scene where Briggs plays the flute that makes the first few notes from the iconic Indiana Jones theme. They didn't just steal the song, they stole the notes from an easter egg in [[Serious Sam]]. '''That's right, the developers couldn't be bothered to make a simple tune themselves or even make their own version of the Indiana Jones theme!''' #The cutscenes are reminiscent of the [[Link: The Faces of Evil and Zelda: The Wand of Gamelon|Zelda CD-i games]] in which the characters have ungodly animations, non-existent lip-syncing, and constantly zoom in and out. Briggs himself is easily the worst offender during cutscenes because he will stare blankly at nothing as if he's not alive and sometimes would awkwardly smile at the player. #Other than the mystery of his disappearance, there's no reason why Benjamin Briggs is the main character. There's no mention of his family or his crew from the Mary Celeste. The protagonist could have been literally anyone and the story wouldn't change at all. In fact, Briggs looks more like DarksydePhil with blue eyes and less weight than what he looks like in real life. #The DVD that came included with the game elaborates more on the plot than the game itself. It feels like it should've played at the very beginning of the game and not be on a separate disk! [https://www.youtube.com/watch?v=RIL_OWlNbyE|The footage also looks like it was edited by someone who used Windows Movie Maker for the first time]. And just like the game, there is also plagiarism in the form of videos which are from the CryEngine 2 demo and the Pirates of the Caribbean game released in 2003. #The character models all look hideous, looking more like they were from a cutscene in an adventure game from 1997, rather than a game made in 2007! #The screens are screenshots from plagiarized games, some of which are mentioned in W.I.S. #2. The developers didn't think of having the screens being connected, however; like, for example, if there is an open door shown from a screenshot from a different game, the game doesn't show that you can go through that door. It became a meme to put Benjamin Briggs in screenshots from different games and media because of this.<ref>https://www.rockpapershotgun.com/features</ref> #Some of the solutions to puzzles are practically impossible to solve unless you're using a guide. #*One puzzle requires you to get ingredients for a sleeping potion that the cook Cranny F*ggot (yes, that's her name) can use to make one for you in order to get a guard to fall asleep (who's already sleeping prior to taking the potion) in order for you to steal the key around his neck. One of the ingredients is tequila. How do you get it? You mix water with a worm! How does that make any sense?! #*You need to make a fake drink called the "soul of a warrior" that's a green liquid in order to take the real drink. You have to mix a bottle of water with a bag of saffron that magically makes the water turn green! Even if you follow the logic with the color of both items, the red saffron and blue water would make the liquid yellow, not green! #Sometimes when the cutscene ends, you automatically leave the screen that you were in. This is a bad design because you end up missing important items that were on that screen. You end up wasting time to go back to the previous screen and get the item. #The compass in the UI never stops spinning, which makes it pointless as to why it's there in the first place. It stops spinning when you move the cursor to where you can move to a different room, but it doesn't always work. #There's a part where you have to find a secret entrance into a dungeon. It's not made obvious what the solution is. What you have to do is go to a specific spot in a bar and move the cursor until it changes and then you click at it. How in the world would anyone know that?! Even if you did know what to do, it's still a hassle because since this is a point and click game, every time you click you move to that spot. #The game crashes frequently. #Some items are too difficult to click on because you have to click on specific pixels on the item itself in order to interact or pick it up. Some items are too difficult to spot due to limited visibility. It doesn't help that some items that you would think are important and are easily found are items that you can't pick up. #Terrible audio mixing. #Frequent grammar errors in sentences. There is also more than one use of periods when a sentence ends, for some reason. #Horrible voice acting that's all being done by one person. #*The voice actor starts to have a coughing fit for a few seconds in the middle of the dialogue for one of the characters. The captions list the coughing, but the character himself is moving his lips as if he's speaking, indicating this wasn't meant to happen. #*The main character, Benjamin Briggs, despite being an American in real-life history, sounds more like a person with a British accent in this game. #There's no way to change the level of the volume in the game. That includes music, sound effects, and dialogue. If you change the volume in the audio mixer, the volume will be changed accordingly, but once you go to another room, the volume level goes back to where it was before. #A very bizarre ending that [https://www.youtube.com/watch?v=URcvdDtnM_0|needs to be seen to be believed].
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