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Rayman: Hoodlum's Revenge
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== Good Qualities == # It is a direct sequel to ''[[Rayman 3: Hoodlum Havoc]]'', and because of this and the fact that it is an isometric platformer, it is the closest to a new 3D platformer after that game release. #* It could also be technically be considered to be a ''Rayman 4'' but it isn't the closest to that because of the GBA version of ''Raving Rabbids''. #* It also feel like a true ''Rayman 3'' because the actual GBA version of that game was more based on ''Rayman 2'', but here it had not only the design and characters from the 3th game but also it had a similar gameplay. # The gameplay is well done for an isometric platformer and is pretty fun, not to mention that unlike a ton of isometric platformers on this console, here it is easy to play and thus it make it one of the most playable isometric platformer of the console library. #* Speaking about the gameplay, it even had the score mechanic from ''Rayman 3'', which was really well received, here it is just as fun to score a lot of points and this doesn't make the game feel repetitive, even if it obviously not as amazing as in ''Rayman 3''. # The story, while not perfect and not as amazing as in ''Hoodlum Havoc'', is pretty fun because of the fact that André is once again the antagonist and that Rayman had to found a way to stop André from taking control of Globox, and the story still had plenty of humors, even if it isn't as present due to lack of voice acting because obviously it would not fit the cartridge and also, the GBA could not had full voice acting for the dialogues. # Tight and responsive controls, and they are rather easy to get used to for an isometric platformer. # Amazing soundtrack that fit the overall atmosphere of the game and they are very catchy to listen to, despite not having a lot of songs composed, such exemples would include "The Fairy Council", "Clearleaf Forest" and even "Begoniax Bayou". # Once again, cool box arts for both regions, especially the NA one, which had a dark background with the hoodlums and Rayman doing a pose when escaping, which might hint that the game is dark (although it isn't as much as in ''Rayman 2'' and ''3''). #* The PAL cover art is also good and is similar to the NA cover art of ''Rayman 3'', and is still epic, despite being a bit of a rehash. # Decent graphics for a early 2005 GBA game, as they are colorful and the sprites make the characters look how they did in ''Rayman 3''. # Globox is playable, a first for the series. And here it is puzzle mixed with beat em up gameplay since when the enemies show off, Globox run away, with the exception of when he's drunk, and it's pretty decent despite that the Rayman levels being more fun than those of Globox. # A decent numbers of humorous quotes that doesn't make the game feeling too different from ''Rayman 3'', despite obviously not being as funny as that game. #* It also still poke fun at the platforming genre, which is entairtaining even if it's not the same as the previous game. # A decent numbers of levels are present and the number of levels is similar to that of ''[[Rayman 2: The Great Escape|Rayman 2]]'', which is cool despite that the game can be finished in only 2/3 hours. # It is overall a good way to bring Rayman in the isometric platformer genre because despite not being the best ''Rayman'' game, it still a decent game on it's own and is still better than other mediocre Rayman games such as ''[[Rayman Rush]]''.
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