Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
SuperMega Media Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Rayman 2: The Great Escape
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Get shortened URL
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Bad Qualities == # [[Rayman 2: The Great Escape (PS1)|The PS1 port]], while not too bad and actually decent, is a noticeable downgrade from the other versions due to lacking lot of levels and having downgraded graphics (though they are still good). #* The game also suffered from two bad handheld ports, including both the Nintendo DS and 3DS versions as ''[[Rayman DS]]'' and ''[[Rayman 3D]]'', respectively. #** The real problem with those ports is that they had plenty of new glitchs that are not even in the original versions, and the fact that even the controls suffered make this worst. #* The Game Boy Color port named ''Rayman 2 Forever'' also suffer from being a huge downgrade from the first game on GBC, because of poor level design and the fact that the game overall is just not fun to play. #* While the N64 version is an amazing, spectacular and fun version to play, there's still a handful amount of flaws not found in the other versions due to being the very first one that came out, such as: #** A bit worse graphics than most versions (with the exception of the PS1, GBC and DS versions of the game), due to slightly less polished textures, although the graphics are still amazing for a 1999 N64 game. #** Lot of glitchs are present, such as one part of "Tom of the Ancient" where with the barrel that slide and with the interruptors, then if you not landing on the good parts, then the barrel will go to the background texture and you will fall and die, though this can be avoided but still... It's a horrible glitch that is somehow easy to trigger, especially on emulator. #*** There's also much more textures glitchs than in the other versions, though hardly executable. #** Because of the N64 having technical limitation, the musics was translated in MIDI, which will give the problem of BQ#6. # Sliding sections have very stiff controls that make grabbing Lums very frustrating because Rayman contiously refuses to take simple turns. #* "Top of the World" first phase also had slippery controls and because of that, you can end up getting cheap deaths for frustrating reasons, which is annoying, considering that the first phase is an annoying mess. # There's a few frustrating levels despite not really being a hard game, such as: #* "The Top of the World" is extremely annoying for the first phase because if you hit a wall, then you will restart from the last checkpoints and not just taking damages like simple shots from enemies, not helping the fact that the level don't had lot of checkpoints too. #** In the same level, finding the way for the Teensies to come out can be a chore for the first time that you play the game, especially that it isn't really well indicated that you need to do something so that he come. #* "The Precipice", while not really a difficult level, had lot of rockets appearing and can hit you very easily, also the last pirate at the end of the level had attacks that are very hard to dodge before that you know how to actually dodge his attacks. # While the combat system is great, it didn't aged well because of the fact that next ''Rayman'' games such as ''[[Rayman 3: Hoodlum Havoc]]'' had better combats that this but still it is fun to use and it still aged better than some other games of it's time such as ''[[Super Mario 64]]'' combat (who didn't aged well but for another thing). # The game is still short, as if you know what you are doing, you can complete it in only 5 hours, the PS1 port is even shorter, clocking around 3h30 to 4 hours. # While Rayman Revolution is an amazing port, there's a few flaws with it too. #* The hub world, while not a bad concept, is flawed and was what make that version underrated in the first place, since it is a pace breaker for a lot of peoples, especially in comparison to the level select of the original ''Rayman 2'', also it is somewhat confusing to navigate though the hub world. #* The Japanese version does not have the option to switch from English as only the gibberish from the pre PS1 era ports is used. # While still great, the soundtrack is rather washed out on the N64 version, due to being composed by midi instruments rather than orchestral due to N64 limitation. #* The ost in the ''Rayman DS'' port is '''''even worst''''' and is way more washed out, especially the PAL version which is laughably bad and sometime sound unfinished, such as the Overworld theme, or even The Precipice part 2, which just sound atrocious and feel like they released the game before completion, and it show. # The final boss (outside the PS1 version), while amazingly well done and incredibly epic, still had some flaws. #* First off, if you die, then you need to restart the procedure to beat Razorbeard, which is artificial difficulty, and it can be extremely frustrating, especially for those who doesn't play very well. #* If you get a game over (even in the PS1 version), you need to start from the very first phase, which is a bit of a pace breaker, even though the first phase is easier than the second one and can be done without taking damages easily. #* Razorbeard do attacks that are incredibly hard to dodge and thus it can kill your run, also the worst part is that as stated in the first sub pointer, then you had to restart all over again. #* It is difficult to get both the weapon and still get out without getting in the lava, howewer this is not that bad in the first half and offer challenges but in the second half it is a bigger pain. # The race bonus stages are terrible, mostly because you need to press the button as fast as possible and if you fail one or two seconds, then it's screwed. #* Even worse, the controls in these are incredibly terrible since you need to mash the button every seconds to win the race, which is just terrible to play and after that, you can had problems with your hands as they will being hurt.
Summary:
Please note that all contributions to SuperMega Media Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
SuperMega Media Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)