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Rayman 2: The Great Escape
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== Development == Rayman 2 was originally conceptualised as a sidescrolling 2D platformer, like the first game. Development on the prototype began in early 1996 with a team of six people and a budget of 10 million francs. It was slated to be released on the PlayStation, Sega Saturn, and Windows in the fourth quarter of that year. The prototype of Rayman 2 featured some usage of prerendered bitmaps of 3D computer models, differing from the hand-drawn presentation of its predecessor. The PC was the original lead platform, but it was switched to the Nintendo 64 mid-development, necessitating reducing the quality of the textures. The Dreamcast version uses the original high-quality textures. The art design was inspired by the works of Hayao Miyazaki and Tex Avery, and was made to give the game's world a sense of mythology.
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