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Rayman 2: The Great Escape
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== Why It's A Great Escape == # It was an awesome way to bring Rayman to the 3D platformer genre, since due to how well executed this game was, it ended up not only being one of the best, if not the best game of the series (along with ''[[Rayman Legends|Legends]]''), but also one of the best 3D platformer of the 5th and 6th generation. # Varied gameplay mechanics in many levels without straying too far away from the core platform gameplay so they don't become tedious. # Amazing graphics for it's time that still hold up well and are iconic, as it is detailed and had great color palette (that isn't as colorful than the first game due to being darker), and they are designed around the dark tone of the game, which mean that they can sometime be dark when in other areas, they can be colorful to look at, also they are so iconic that when you see one character model, you can definitely tell that it's this game, in fact it look better than a lot of games released back in 1999. #* In fact, ''Rayman Revolution'' had even better graphics than the original ports, because it had better lightning and also, the graphics are even more detailled than in the 5th gen consoles versions, and would even being one of the best looking 2000 PS2 game due to how beautiful the graphics are. #* The Dreamcast port also had extremely well done graphics that are even better than the other ports (with the exception of ''Revolution''), and they are now way more detailled and colorful than even the PC version, also if you upscale the resolution, the graphics look even better and show how well they aged. #* The N64 version also look impressive for a N64 game since not many of it had graphics this detailled for this time, and because of how good it look, it can possibly be counted as one of the best looking N64 game aoong with ''[[Banjo-Kazooie]]'', ''[[Shadow Man]]'', ''[[Doraemon 3: Nobita no Machi SOS!]]'' and ''[[Star Fox 64]]''. # Tight and responsive controls that are always responsive (except in the sliding parts) and never are clunky to use, also they aged surprisingly well because most 3D platformer back then had clunky controls, here they are very simple in a good way, and is designed for everyone. #* Even the swiming controls are great and this is one of the few games to had good swiming controls since most games of the time had terrible controls in the water levels, even some of the 2000s games had poor controls for these sections but here there's nothing that is like that. # The difficulty here is way more balanced than in the [[Rayman (1995)|first game]], since here instead of doing horribly hard levels that are very frustrating, the difficulty is well balanced and is neither too hard nor too easy, and even if you had unlimited lives, there's still challenge since the checkpoints aren't that present for the most parts, and it force you to be careful, also some of the later levels can be surprisingly challenging. #* In fact, the game at time can had some challenging levels, such as "The Precipice" being the best exemple, and the game isn't that easy because you can still die a lot (not directly having a game over though). #* The game is also more challenging if you're going to the 100% completion, since finding all the lums and cages isn't easy at all, especially the cages, and it show in the later levels. # Excellent level design that despite being mostly linear, contain some explorations to make it up, and the levels are very fun in their own right, especially because the levels for their time were unique and fun to explore, and the very good environnements help too. # Cool box art for every versions, especially the original box art and ''Rayman Revolution'' NA cover, the other are also great to look at and overall it is cool to look at and even tell what would happen in the game, it's also contain darker colors than in the first game box art, most likely to reflect the game dark tone. # Like with the first game, Rayman can immediately jump after grabbing from a ledge, showing how tight the controls are, and it would continue to be this good with the next games, even if in ''Rayman 3'' it is slighly slower. # The story is well made and an improvement over the first game story, since it involve darker themes and the story is quite deep for a kid game, and is even the darkest story out of any ''Rayman'' games (if we doesn't count ''Rayman 4'' prototype or ''Raving Rabbids'' for the GBA), mostly due to how the characters got kidnapped and some of the later levels that almost feel like they're from a horror game, such as "Tomb of the Ancient", and also the darker colors. #* The story also had a fair amount of funny moments that are vague while still keeping the dark tone of the game consistent, such as the moment where the Teensies all wanted to be the king and that they get into a fight, which is very funny, and after that Rayman yell a big stop, that moment is even funnier in the gibberish languages. # Obtaining all Lums and breaking all cages in each level unlocks a bonus minigame to recover heath, even though unfortunately those bonus stages are terrible due to poor controls. # Solid one on one combat style that is very fun and while it didn't aged too well, at least it did inspirated other games to do the same thing such as ''[[Kao the Kangaroo: Round 2]]'' or the infamous ''[[Frogger: The Great Quest]]'', and almost all of the bosses had to use the combat system. # After clearing the level "Cave of Bad Dreams", Jano (he was not named Jano until GBA Rayman 2) offers the player his treasure, and in most versions of the game the player can actually say yes. If they do, they get a comical non-canon ending with a fat lazy Rayman resting at a deserted island surrounded by the treasure. # In the PlayStation version of the game, defeating the final boss unlocks a demo of the 2D prototype of the game, which is great for those who wanted to get the 2D game instead and show what it could have been. # Great soundtrack that contain lot of variaty and are overall a joy to listen to, as they range from catchy, to relaxing and sometime downright epic. #* Such exemples include the Overworld theme, "Entering the Pirate Ship", or "Meanwhile, In The Pirate Ship", some of those are iconic musics that are still know to this day. #* In fact, some of the musics make some levels even more epic, most notably in "The Precipice" where the music is fitting for such an escape. # Lot of new characters are introduced to this game, most notably Murphy and Globox, which are some of the most important characters of the franchise now, and those characters also got characters developments though the series and are likable, much like Rayman himself. #* Globox is a very likable friend to Rayman since he help him with the adventure, and had lot of fears from the pirates, which is relatable considering how dangerous they are. #* Murfy, while not really a character as good as in ''Rayman 3'', is still a pretty likable character who give tips to Rayman and is overall very likable. #* Rayman himself is still likable as usual, saving all the prisoners and is very friendly, and also he fully speak unlike in ''Rayman 1'', and now had more characters development. #* Ly the Fairy is a great character that help Rayman with doing the most that she do for helping him, such as giving him his powers, and also encourage him, even though she is being more weaker due to the energy of the world being lost with all the lums. #* The Teensies are very funny new characters that help Rayman too, and had ton of iconic scenes, most notably where they all want to be king, and their voices in the Raymanian languages is also quite fun to listen to. #* Clark is also very likable and also help Rayman in some of the levels, and also his mention of when he want to beat up pirates is funny and could be a reference to Obelix in the ''Asterix'' franchise due to Obelix also liking to defeat soldiers. #* Razorbeard (see WIAGE#17 for more infos) # Instead of having lives, Rayman has a large life-bar which is relatively easy to refill, and falling into bottomless pits only takes away a small amount of life. Breaking cages permanently increases Rayman's life bar. # Razorbeard is an amazing villain and is possibly the best one of the entire ''Rayman'' franchise as he almost stopped Rayman and had destroyed half of the world, not even Mr. Dark or Reflux did this much damages in both the first and third game respectively. #* His voice in the Raymanian language also show how scary and dangerous he is too, since when you listen to his gibberish voice, you can already know that he's incredibly dangerous and even his dialogues show it. #* In fact he was the only villain that did almost kill Rayman as seen in the end since he could have done this two times, the first is when he accidently destroyed the ground part of his first phase arena where Rayman would have fallen in the lava if it wasn't for Ly that saved him, and second was when the ship did blow up and it show that he did though everything before the final battle, and Rayman did almost get killed, but he fortunately still survived, this show that he's not playing around and that he is truly evil. # Epic final boss that may be the best final boss of the entire franchise, especially on the N64/Dreamcast/PC/PS2 version since considering that Razorbeard is really intimidating and pretty much the best villain of the Rayman franchise, it make everything better and the battle is also challenging, the PS1 version had a different version of the final boss where the gameplay is more like a ''[[Space Harrier]]'' clone in the phase when you defeat the boss. # The PlayStation 2 version titled "Rayman Revolution" is regarded as the best version of the game due to lots of new content added, actual voiced dialogues and updated graphics thanks to its new engine RenderWare (the engine used for Burnout series and many other good looking games). #* The Dreamcast version is also great as it has slightly better graphics and exclusive minigames in the new world "Globox Village", along with the slighly improved framerate and the different intro narration. # The commercial for the N64 version is very funny since it involve a comparison to both Rayman and a man named Ray, and it is very hilarous. # The ending is amazing since first, you might though that Rayman had dying for saving the world, but later on, we found out that he was actually alive and everyone was there, after he come, the Baby Globox du hug him and it end in a very emotional and somewhat funny way.
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