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Rayman Legends
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==Bad Qualities== #The plot is dull, unappealing, and close-to-nonexistent. What it's basically about is that 5 Dark Teensies invade the Glade of Dreams. Although it may be somewhat flashy, there are many flaws, for example: #*Repetitive pacing, since in the levels there is the Dark Teensie trying to capture the female Teensie, what makes her a "damsel-in-distress" and also another example is when the Dark Teensie is putting gasoline on the wings and then calling the monsters, however, its absolutely tiring, since it repeats the same time and again, since there are 12 times, more with 6 times capturing female Teensie and 6 times calling the monsters. #*Compared to Origins there is a lack of cohesion and progressiveness. No abilities are unlocked this time, and the levels and worlds are ALL completely isolated with no linking segments like the mosquito or ending areas in origins. There are also no special rare items like the skull teeth that are hard to get but unlock a special level. This further enhances the lack of a plot. #*'''Very disappointing ending''': unlike other bosses when you defeat them, they show you a funny cinematic, since after defeating the final boss, it will not show you a cinematic after defeating him and also when you hit the last Dark Teensie everyone is stuck in space. The holes in the moon, while hilarious, this makes it unsatisfying and boring to watch. #Sometimes, the effects used during the 8-bit Rhythm Levels can get eye-straining, especially Orchestral Chaos 8-bit Edition. #The PlayStation Vita version is the record holder for the slowest loading times. #The difficulty is more fun focused than origins, and as such tends to be too easy in places. Unlike origins the final reward is not an ultimate difficult level, but simply more music levels. #additionally, all of the rayman origins levels that are included were made significantly easier, by removing most hazards and enemies, and adding platforms. This may upset those who desire a challenge. #Nitpick: some Origins levels aren't 100% accurate, in that the level best original score has a secret area that's swapped out for a later one for no reason, and the levels freaking flipper and swimming with the stars are played in reverse order to their Origins appearances. Finally, nearly all level select areas use music taken directly from Origins, but the desert of dijiridoos one uses a brand new song exclusive to that area, which is strange that they gave it special treatment. #Some of the level choices from rayman origins aren't the best options, while some of the better levels are left out. Also the music played when saving a cage in Origins is strangely removed from legends, instead being limited to the mosquito levels only. #Nowadays, there may be some daily and extreme challenges are very frustrating and difficult, Although the "As far as you can!" they are not as difficult as the others. #*Like ''[[Crash Bandicoot N. Sane Trilogy]]'', Diamond Cups are very hard, inconsistent and sometimes insufferable to obtain due to his reward of 50 points for awesomeness, and this makes obtaining Diamond Cups more '''difficult''', as records increase further. #*Grab them Quickly!, while not a terrible challenge, is considered really inferior and boring (except for The Dojo). #Although the difficulty is balanced and a funny AI, The AI is extremely lazy, very delayed, mediocre, and it even feels unfinished. For example, in almost all levels, there are some enemies that are just standing and nothing else, and if you try to chase you, it will not move either, it will just hit you without moving, which becomes easier than balanced. Fortunately, the bosses have decent AI. #*Also, the levels where you control Murphy can get frustrating because the AI controlling your character tends to be uncooperative and sometimes extremely unresponsive. This makes the Wii U/PS Vita/Switch (Handheld mode only) Murphy levels rather unfun compared to other editions. The Switch port of those levels can't be played in TV mode. #The "Definitive Edition" was only released on the Switch, locking other platforms out of its extra content. #*Also, despite said version being 'Definitive', it has issues. It does not have instant load times like the PS4/XBO/PC ports of the game, camera mode (despite the Switch and Xbox One allow to share the capture), and removed the ability to warp to the great hall for no reason at all, making it more annoying to retrace your steps. #The amount of grinding required to get the final characters and trophies is ridiculous and not fun. #The music, while really good, is somewhat lacking compared to Origins.
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