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Rayman Raving Rabbids (GBA)
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== Why It's The True Rayman 4 == # First half, the graphics are really great and and even better than ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' and especially a huge improvement over the graphics from ''Hoodlum Revenge'', as they are detailed, colorful and had great sprite work, it also look better than most 2006 DS game because of how great the graphics are. #* The animation are very fluid and detailled for a Game Boy Advance game, not to mention that with the already amazing sprite work, it make it even better. #* The stage designs also look amazing and take elements from the cancelled ''Rayman 4'' (which will be talked about in the next pointers), they already looked amazing and they managed to make a great transition to 2D, they also are colorful. #Solid controls, Rayman is once again very responsive and the controls are very simple to learn, the jump control is once again excellent and the controls are once again incredibly tight where it will never feel unresponsive or clunky, thank to how well programmed the game is. # This is the closest we can get to an official ''Rayman 4'' (well if you don't count the fan game ''Rayman Raving Rabbids: Reburrowed'' that is a recreation of the ''Rayman 4'' prototype), due to some of the following reasons: #* First off, the rabbids designs are closer than their early design and are way more villain than in the console versions and feel more like crazy rabbids than the console versions much like the original ''Rayman 4'', while in the console versions they just kidnap Rayman to get entertainment. #* The worlds are all taken from the prototype and had a close ressemblence to the original game. #* There's the costumes that we're gping to be present in the original game until it was cancelled, and they are useful and accuratd to their original ability in the prototype. #* Also, the game is a platformer instead of a party game, making it feel even more like a true ''Rayman 4''. # The cutscenes art style is pretty nice and detailled for a 2006 GBA gameand somehow managed to be better than those of ''Rayman 3'' because in that game, it was mostly pixelated images of the console versions but here it is fully draw for fitting on a GBA game. # The soundtrack is decent because of being catchy, though it is very flawed (see BQ#2). # Fun gameplay that is challenging but still fair and it had even more solid gameplay than even ''Rayman 3'' for the GBA, because not only the controls somehow manage to be slighly better but also it had more things to it, such as costumes, those include: #* Gangster: Has a very powerful jump, enabling Rayman to break or smash certain elements on the ground. #* Punk: Can glue objects or enemies with the help of his chewing gum. #* Grandmother: Drops carrots on the ground, which distract the Rabbids while they eat them. #* Rocker: Capable of very powerful close attacks with his guitar. #* Funky: Has a glowing fist, even stronger than Rayman's fully charged fist. # Good level design that is more focused on speed rather than being careful like in ''Rayman 3'', which is mostly because the levels are shorter and that you sometime need to get fast reflexions to beat the enemies before they hit you, also the fact that the levels are shorter can be a good thing for some peoples even though it make the game incredibly short. # The story is much better than the console versions, since instead of being captured for the rabbids entertainment, here they just are evil rabbids that are way better and even had a very evil plan to stop Rayman, in fact it is mostly because they are based from their darker designs in the ''Rayman 4'' prototype, and because of that and the mostly scary feel of the game, it is way darker than the console versions and is as dark as ''Rayman 2''. # Awesome bosses, they might be a bit easy but they are still awesome because they feel epic due to not only their awesome theme but also for their paths being fairly challenging to learn, and for being even better than the previous ''Rayman'' games on the GBA. # There's way more gameplay variaty than in not only the console versions (which we're fairly varied and decent) but also ''Rayman 3'', because there's the race levels and sometime, you had the shooting gallery where you need to shoot on a certain number of rabbids for being allowed to pass but howewer that phase is flawed. # The ending is better than in the console versions.
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