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==Why It Flopped== #The very concept of cloud gaming, while a good idea on paper, is very unreliable as you need a constant uninterrupted internet connection to even play games. Any form of internet lag can make the games unplayable, and considering that the Stadia is very demanding, many houses without high-speed internet literally cannot use Stadia at all because of this issue. #*Additionally, since the user doesn't own any games they purchase and since the servers shut down, all those games the user spent money on are permanently lost forever. #*Unlike movies and music, which can be cloud-streamed with little trouble because the file is always the same for every user, games are significantly more complicated to cloud-stream as you also have to factor in inputs from the other side, aka the player. # Due to the inefficient Wi-Fi chip that was being used in the Stadia's dedicated device, it suffered from horrible input lag and bad optimization, with delays of up to two to five seconds between the player clicking the button and the game responding depending on the user's internet speed. Because of how the device's ineffective Wi-Fi capabilities stacked on top of the router's latency and connection to the servers, it made the entire device a roll of a dice to actually get working at times. '''This is what you have beta testers for.''' #* The main culprit of the poor Wi-Fi capabilities as well as the input lag has to do with how the controllers were designed; ''the controllers use Wi-Fi and not Bluetooth to connect to the Stadia itself'', which meant that the controllers were restricted to being only usable on Stadia until the ability to turn on Bluetooth mode got implemented when Stadia got discontinued. Not only that, because the Stadia called for Wi-Fi connections on both the controllers and to the cloud streaming servers, the usage of multiple network connections at the same time would cause the Wi-Fi chip to throttle itself critically at times. Therefore, the gimmick of locking game controllers via Wi-Fi connections ended up being a bad idea in terms of design both in concept and actual execution. # '''Bad Presentation''': All that was included in the box was the controller, a Chromecast Ultra, and some useless manuals and thank-you cards. #The rubber used on the Stadia's controller isn't good as it collects sweat and condensation way too easily and takes forever to dry, as seen in Daniel Ibbertson's unboxing video for the console. #The smartphone mount for the controller is very awkward and intrusive as it blocks the view of most of the buttons and you need to be quite close to the phone just to play anything on it. #Terrible lineup of launch titles with one exclusive (''Gylt'') and games people already played or they can get physically/digitally. Ten additional launch games were added at the last minute, but none of them are system sellers. #* While it is true that other consoles have indeed been released with few launch titles before, those included an exclusive system seller game to boost early sales, which Stadia lacked. The only real exclusive Stadia launched with is ''Gylt'', which isn't a system seller. #*On that note, there have been very few Stadia-exclusive games since launch: ''Gylt, PAC-MAN Mega Tunnel Battle, Outcasters, PixelJunk Raiders'' and ''Hello Engineer'', with one of them, ''PixelJunk Raiders'' being mediocre at best for example. To make matters worse, Google would eventually announce that they're shutting down their first-party Stadia game studios, therefore preventing their cloud gaming service from getting any more worthwhile exclusive titles. #'''False advertising''': One of the selling points of the Stadia is that it was capable of streaming games in 4K resolution at 60fps, but many games on the platform were incapable of doing so. #Streaming in 4K at 60 FPS consumed an absurd amount of internet data, which is terrible for houses and telecom plans with internet data caps. Where most internet plans nowadays don't have data caps, there are still countries and areas that still have data caps as late as 2019 to 2022, the lifespan of the Stadia. #*According to some sources, Stadia consumed over 7 GBs of data for 4K streaming due to the streaming being uncompressed. #The system was very overpriced, costing US$99 for the Stadia itself, '''in addition to (optionally pay) US$10 to subscribe to Stadia Pro for 4K streaming, and HDR. You also still have to pay the regular prices for any game that you want to stream.''' In comparison, Nvidia's GeForce Now streaming service is much cheaper and it can be used on any computer and phone (though Google finally rectified the "Pixel only" rule, and now there is an experimental mode where you can play on an unsupported phone). #You couldn't buy games from Stadia itself, because you needed your computer or a phone to buy them. #It was very awkward to play motion-control games like ''Just Dance 2020'' on the Stadia in mobile mode as you need another phone to connect to it just to play it. #A lot of people who pre-ordered the Founder's Edition did not receive the access codes to their Stadias at launch. #Many games like ''[[Red Dead Redemption 2]]'' were pretty inferior and had worse graphics than on consoles, which hurts since you stream the games (meaning you don't need an expensive computer for high settings). #*In addition to this, many of the games performed worse than on consoles despite the inferior graphics. #Some of the games on the platform cost more money than on other platforms for seemingly no good reason. One example includes ''Darksiders: Genesis'' costing 10 dollars more on Stadia. #The advertisements are random and nonsensical. They've tried to be hip and relevant but fail with cheesy and over-the-top effects, and stupid dialogue. #There was '''no search bar''' to look for games that you want, which is very ironic, considering that '''Google is famous for their search engine'''. #*A search bar was eventually added on April 28, 2021, which was almost a '''year and a half''' after the Stadia release. #Updates and new games are ridiculously far and few, with the last update being on July 1, 2020. #*In March 2020, some developers admitted that they believe that there's very little to no incentive to release more games on Stadia, explaining the low amount of games being released for it. #*Just like the Wii U, its third-party support was pretty poor, with it [https://www.reddit.com/r/Stadia/comments/dye2ri/for_everything_but_google_stadia/ missing out on most games coming out for the PS4, Xbox One and the Switch], even though the console has up to "10.7 Teraflops of power" which is way more than base PS4/Xbox One and Nintendo Switch combined. #It's a nightmare to disassemble due to Google strictly wanting it to be opened only by them. This makes DIY maintenance or repairs a challenge and will even give game repair shops a hard time. # Google has reached a new low and decided to follow [[Epic Games (2012-present)|Epic Games]]' practice by paying studios to make their games timed exclusive to them (starting with ''Serious Sam 4''). #* On top of that, the timed exclusive is pointless since Google paid Croteam to make the console version to be released next year, instead of the PC version. # It used Chrome OS, which when you consider that's an operating system relative to Android in several ways, it ended up causing many of Stadia's performance issues and porting difficulties as most game devs have never ported their games over to ChromeOS or Android. #Google shut down its first-party game studio, only worsening the already present fear that it would shut down, which turned out to be true. #Despite Google [https://www.cnbc.com/2019/11/18/google-stadia-review-pros-and-cons-of-googles-streaming-game-service.html#:~:text=Google%20Stadia%20shows%20the%20future,has%20serious%20problems%20at%20launch&text=Google%20Stadia%20launches%20on%20Tuesday,for%20an%20expensive%20game%20console. touting Stadia as being the future of gaming], the service has gotten outperformed and is considered outdated when compared to its competitors. #*While the '10.7 teraflops of power' and 'lack of load times' arguments worked with 8th generation consoles (Xbox One/PS4), they are considered moot points now that 9th generation consoles ([[Xbox Series X/S|Xbox Series X|S]]/[[PlayStation 5|PS5]]) are out; with both incorporating Solid State Drives (making load times nonexistent) and with hardware that is nearly on par or even surpassing Stadia's graphical powers. #*Current services offer better deals than what Stadia Pro offered: GeForce Now charges users $10 a month to stream games they already own on PC platforms like Steam, while [[Xbox Game Pass|Xbox Game Pass Ultimate]] charges users $15 a month and gives them the option of either streaming the games on their phone/tablet or letting them download the games to the local hardware they already own. #Google has secretly tried to kill Stadia lately, with little to no support and little to no 3rd party games until the announcement of the shutdown.
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